Townsfolk Tussle Looks Incredible and Fights Like a Coin Flip

Rating: 3 / 5

Box art for Townsfolk Tussle showing stylized illustrated townsfolk characters and terrain pieces in a whimsical combat scene

I bought this almost entirely off the unboxing, and I want to be upfront about that because it colors everything below. The theming is genuinely some of the best on my shelf, the terrain pieces give every fight a distinct feel, the miniatures are worth painting rather than a chore to look at, and the town phase, buying and selling gear between fights, has a cozy rhythm I look forward to even at two players. This is a two player game by default in my house and it holds up fine there, the ruffians scale down reasonably and neither of us feels like we’re missing a third player’s worth of content.

The combat itself is where my enthusiasm cools off. You move into weapon range and roll a single die against an accuracy threshold, and that’s basically it, there isn’t much decision density hiding underneath the terrain and the gear, it’s closer to watching a coin land than making a meaningful choice most turns. A few unique cards are locked to specific characters showing up, which is charming the first time it happens and mildly frustrating once you realize how much of what makes a fight special is out of your hands entirely. I don’t think this ruins the game, I think it means the game is doing its heaviest lifting somewhere other than combat, in the terrain variety and the escalating gear economy, and combat is just along for the ride.

Setup and teardown are honestly fine for what’s in the box, ten minutes to get going, a few minutes between individual battles once you know the flow, and that matters a lot to me on a weeknight since I’ve shelved plenty of otherwise good games purely because the table time ate into the actual play time. Price per hour is a little steep given how much of a battle comes down to a single roll, but the unboxing alone bought a good chunk of goodwill I haven’t fully spent yet.

Three stars. Play it for the theme and the terrain, don’t expect the fights themselves to be where the depth lives.

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